This project investigates the importance of biomechanical symmetry in a virtual environment, in relation to simulator sickness, reaction time and presence. The VirZOOM bike was used as a controller for a virtual reality game. After conducting background research and quick and dirty tests with the games that came with the VirZOOM bike, we derived our problem formulation. Along with the problem formulation, three hypotheses were made. In order to answer the problem formulation, and test the hypotheses, a game for the VirZOOMbike was designed and implemented.