Studio: Nucco Brain
Producer/Art Director: Stefano Marrone
Illustrators: Alida Ruggeri, Vincenzo Lamolinara & Amaya Diaz Ramirez
Layout & Design: Thomas Gutteridge
Team Extreme is a collection of IP Development work that was created by the Nucco Brain team based around extreme and action sports aimed at kids, specifically generation Z, an ever increasing economic contributor.
This IP Development consists of three different approaches, styles and storylines all with their own edge that makes for an entertaining viewing!
TEAM EXTREME BEAT BATTLE
These are heroes at 1000 BPM! Adventure Time meets Pokemon and The A-Team in an action packed cartoon show with a musical edge.
The near future in Ecumenia - an immense continent-city with a fusion of cultures and technology, a huge, colourful mess of skyscrapers, rollercoaster - like viaducts and floating cities...
In this freaky melting pot, a new generation of urban heroes rises: THE XTREME CREW. Strong, brave and a little bit crazy (well, maybe not so little), they live on a beat up, futuristic van with a thoughtful but pedantic A.I., and lots of useful gadgets from a soda cooler to nanomachines.
The Xtreme Crew rides across Ecumenia to the ultimate urban challenge: the GREAT BEAT FIGHT. A freestyle musical battle that attracts millions, each fight takes place in an amazing secret location - big antigravity cages, underwater, technobubbles etc. But freestyling is illegal in Ecumenia, and the Xtreme Crew has to stay on the run, using their extreme skills to fight the EVIL MUSIC POLICE...
MEET THE BEAT BATTLE TEAM
Team Extreme is the funniest, craziest crew of extreme sport freaks out there. They live in the suburb, although they wish they were in the city, where the real action is. They practice their skills at the neighbourhood playground, dribbling toddlers and grannies, whilst dreaming of a proper skate park.
Their hero is MR XTREME, star of an extreme sports TV show. But to be like him, they need cash for new sports gear, and to go to town see him perform. So when their parents refuse to pay up, they decide to start their own business: solving extreme problems for a fee. Finding missing people, babysitting werebabies, avoiding meteorite collisions...no job is too extreme!
And when all else fails, their extreme sports save the day. They’re a bit crazy and OTT, but they always win... and anyway, extremeness is where the real fun lies! All of which is horrifying to THE QUIETNESS COMMITTEE: old Grannies from the neighbourhood, who want to keep it nice, quiet and peaceful. In a word - boring.
EXTREME TEAM KIDS GONE WILD
An animated comedy action adventure series in the tradition of Kim Possible, Adventure Time and Scooby Doo. In a post-Apocalyptic wasteland, humanity lives in a technological middle age, reduced to isolated communities that recycle the old world stuff, in strange ways. The Earth’s glorious past is a faded memory, subject of all kinds of legends...
One of these tells of a computer called the MECHANOGGIN that knows everything and can reboot human history. THREE KIDS, longing for adventure, remodel a battered van full of repurposed old world equipment and go in search of it.
On their quest, they meet many strange characters, from crazy CULTISTS who worship a flyswatter to OLD ROBOTS waiting for orders, and GREAT MASTERS of the ancient extreme sports who will show them the way...
But a great evil is lurking in the shadows, who wants to reboot human history for his own benefit. Someone they will soon have to fight with all their might...